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# All files
[*]
indent_style = space
max_line_length = 80
# Xml files
[*.xml]
indent_size = 2
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = true
#### .NET Coding Conventions ####
[*.{cs,vb}]
# Organize usings
dotnet_separate_import_directive_groups = true
dotnet_sort_system_directives_first = true
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false:silent
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_property = false:silent
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
# Expression-level preferences
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_object_initializer = true:suggestion
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_return = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_prefer_simplified_interpolation = true:suggestion
# Field preferences
dotnet_style_readonly_field = true:warning
# Parameter preferences
dotnet_code_quality_unused_parameters = all:suggestion
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none
#### C# Coding Conventions ####
[*.cs]
# var preferences
csharp_style_var_elsewhere = false:silent
csharp_style_var_for_built_in_types = false:silent
csharp_style_var_when_type_is_apparent = false:silent
# Expression-bodied members
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csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:suggestion
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_prefer_switch_expression = true:suggestion
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csharp_style_conditional_delegate_call = true:suggestion
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csharp_prefer_static_local_function = true:warning
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
# Code-block preferences
csharp_prefer_braces = true:silent
csharp_prefer_simple_using_statement = true:suggestion
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
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csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
[*.{cs,vb}]
# Naming rules
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.symbols = types_and_namespaces
dotnet_naming_rule.types_and_namespaces_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.interfaces_should_be_ipascalcase.severity = suggestion
dotnet_naming_rule.interfaces_should_be_ipascalcase.symbols = interfaces
dotnet_naming_rule.interfaces_should_be_ipascalcase.style = ipascalcase
dotnet_naming_rule.type_parameters_should_be_tpascalcase.severity = suggestion
dotnet_naming_rule.type_parameters_should_be_tpascalcase.symbols = type_parameters
dotnet_naming_rule.type_parameters_should_be_tpascalcase.style = tpascalcase
dotnet_naming_rule.methods_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.methods_should_be_pascalcase.symbols = methods
dotnet_naming_rule.methods_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.properties_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.properties_should_be_pascalcase.symbols = properties
dotnet_naming_rule.properties_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.events_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.events_should_be_pascalcase.symbols = events
dotnet_naming_rule.events_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.local_variables_should_be_camelcase.severity = suggestion
dotnet_naming_rule.local_variables_should_be_camelcase.symbols = local_variables
dotnet_naming_rule.local_variables_should_be_camelcase.style = camelcase
dotnet_naming_rule.local_constants_should_be_camelcase.severity = suggestion
dotnet_naming_rule.local_constants_should_be_camelcase.symbols = local_constants
dotnet_naming_rule.local_constants_should_be_camelcase.style = camelcase
dotnet_naming_rule.parameters_should_be_camelcase.severity = suggestion
dotnet_naming_rule.parameters_should_be_camelcase.symbols = parameters
dotnet_naming_rule.parameters_should_be_camelcase.style = camelcase
dotnet_naming_rule.public_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_fields_should_be_pascalcase.symbols = public_fields
dotnet_naming_rule.public_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_fields_should_be__camelcase.severity = suggestion
dotnet_naming_rule.private_fields_should_be__camelcase.symbols = private_fields
dotnet_naming_rule.private_fields_should_be__camelcase.style = _camelcase
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.severity = suggestion
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.symbols = private_static_fields
dotnet_naming_rule.private_static_fields_should_be_s_camelcase.style = s_camelcase
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.symbols = public_constant_fields
dotnet_naming_rule.public_constant_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.symbols = private_constant_fields
dotnet_naming_rule.private_constant_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.symbols = public_static_readonly_fields
dotnet_naming_rule.public_static_readonly_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.symbols = private_static_readonly_fields
dotnet_naming_rule.private_static_readonly_fields_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.enums_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.enums_should_be_pascalcase.symbols = enums
dotnet_naming_rule.enums_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.local_functions_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascalcase.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascalcase.style = pascalcase
dotnet_naming_rule.non_field_members_should_be_pascalcase.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascalcase.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascalcase.style = pascalcase
# Symbol specifications
dotnet_naming_symbols.interfaces.applicable_kinds = interface
dotnet_naming_symbols.interfaces.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interfaces.required_modifiers =
dotnet_naming_symbols.enums.applicable_kinds = enum
dotnet_naming_symbols.enums.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.enums.required_modifiers =
dotnet_naming_symbols.events.applicable_kinds = event
dotnet_naming_symbols.events.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.events.required_modifiers =
dotnet_naming_symbols.methods.applicable_kinds = method
dotnet_naming_symbols.methods.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.methods.required_modifiers =
dotnet_naming_symbols.properties.applicable_kinds = property
dotnet_naming_symbols.properties.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.properties.required_modifiers =
dotnet_naming_symbols.public_fields.applicable_kinds = field
dotnet_naming_symbols.public_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_fields.required_modifiers =
dotnet_naming_symbols.private_fields.applicable_kinds = field
dotnet_naming_symbols.private_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_fields.required_modifiers =
dotnet_naming_symbols.private_static_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_static_fields.required_modifiers = static
dotnet_naming_symbols.types_and_namespaces.applicable_kinds = namespace, class, struct, interface, enum
dotnet_naming_symbols.types_and_namespaces.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types_and_namespaces.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
dotnet_naming_symbols.type_parameters.applicable_kinds = namespace
dotnet_naming_symbols.type_parameters.applicable_accessibilities = *
dotnet_naming_symbols.type_parameters.required_modifiers =
dotnet_naming_symbols.private_constant_fields.applicable_kinds = field
dotnet_naming_symbols.private_constant_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_constant_fields.required_modifiers = const
dotnet_naming_symbols.local_variables.applicable_kinds = local
dotnet_naming_symbols.local_variables.applicable_accessibilities = local
dotnet_naming_symbols.local_variables.required_modifiers =
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.applicable_accessibilities = local
dotnet_naming_symbols.local_constants.required_modifiers = const
dotnet_naming_symbols.parameters.applicable_kinds = parameter
dotnet_naming_symbols.parameters.applicable_accessibilities = *
dotnet_naming_symbols.parameters.required_modifiers =
dotnet_naming_symbols.public_constant_fields.applicable_kinds = field
dotnet_naming_symbols.public_constant_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_constant_fields.required_modifiers = const
dotnet_naming_symbols.public_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.public_static_readonly_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_static_readonly_fields.required_modifiers = readonly, static
dotnet_naming_symbols.private_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_fields.applicable_accessibilities = private, protected, protected_internal, private_protected
dotnet_naming_symbols.private_static_readonly_fields.required_modifiers = readonly, static
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_symbols.local_functions.applicable_accessibilities = *
dotnet_naming_symbols.local_functions.required_modifiers =
# Naming styles
dotnet_naming_style.pascalcase.required_prefix =
dotnet_naming_style.pascalcase.required_suffix =
dotnet_naming_style.pascalcase.word_separator =
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_style.ipascalcase.required_prefix = I
dotnet_naming_style.ipascalcase.required_suffix =
dotnet_naming_style.ipascalcase.word_separator =
dotnet_naming_style.ipascalcase.capitalization = pascal_case
dotnet_naming_style.tpascalcase.required_prefix = T
dotnet_naming_style.tpascalcase.required_suffix =
dotnet_naming_style.tpascalcase.word_separator =
dotnet_naming_style.tpascalcase.capitalization = pascal_case
dotnet_naming_style._camelcase.required_prefix = _
dotnet_naming_style._camelcase.required_suffix =
dotnet_naming_style._camelcase.word_separator =
dotnet_naming_style._camelcase.capitalization = camel_case
dotnet_naming_style.camelcase.required_prefix =
dotnet_naming_style.camelcase.required_suffix =
dotnet_naming_style.camelcase.word_separator =
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_style.s_camelcase.required_prefix = s_
dotnet_naming_style.s_camelcase.required_suffix =
dotnet_naming_style.s_camelcase.word_separator =
dotnet_naming_style.s_camelcase.capitalization = camel_case

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*.cache
*.dtbcache.v2
*.pdb
*.suo
.suo
*.testlog
*.user
*.ide
**/.vs/Release
**/.vs
**/obj/Debug
**/obj
obj/
.vs/
bin
Assemblies/**/*.dll

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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>RimWorld font replacer</name>
<author>rapture.party</author>
<modVersion>1.2.0</modVersion>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
<url>https://git.rapture.party/rapture-party/rimworld-font-replacer</url>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
</modDependencies>
<forceLoadAfter>
<li>brrainz.harmony</li>
</forceLoadAfter>
<packageId>raptureparty.rimworldfontreplacer</packageId>
<description>
Replace the default UI font of Arial (:nauseated_face:) with any font installed on your system. It can also change the font sizes.
Note for Mac users: Unity's font loader is bugged and cannot load fonts installed under &lt;/System/Library/Fonts/Supplemental&gt;. You can symlink or copy fonts installed here to &lt;/Library/Fonts&gt; to access them.
</description>
</ModMetaData>

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Copyright 2026 rapture.party
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<RWFR.Fonts>Fonts</RWFR.Fonts>
<RWFR.ChooseFont>Choose Font</RWFR.ChooseFont>
<RWFR.Font_family>Font family</RWFR.Font_family>
<RWFR.Font_size>Font size</RWFR.Font_size>
<RWFR.Tiny>Tiny</RWFR.Tiny>
<RWFR.Small>Small</RWFR.Small>
<RWFR.Medium>Medium</RWFR.Medium>
<RWFR.Planet>Planet</RWFR.Planet>
<RWFR.Not_found>Not found</RWFR.Not_found>
<RWFR.Unsupported>Unsupported</RWFR.Unsupported>
<RWFR.ChooseFont_For>Choose {0} font</RWFR.ChooseFont_For>
<RWFR.Current>Current</RWFR.Current>
<RWFR.Filter>Filter</RWFR.Filter>
<RWFR.Previews>Previews</RWFR.Previews>
<RWFR.Preview_text>Back in Jugust, we delivered oxygen equipment of the same size. 0123456789 $</RWFR.Preview_text>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<RWFR.Fonts>フォント</RWFR.Fonts>
<RWFR.ChooseFont>フォントを選択</RWFR.ChooseFont>
<RWFR.Font_family>フォントファミリー</RWFR.Font_family>
<RWFR.Font_size>フォントサイズ</RWFR.Font_size>
<RWFR.Tiny>極小</RWFR.Tiny>
<RWFR.Small></RWFR.Small>
<RWFR.Medium></RWFR.Medium>
<RWFR.Planet>惑星</RWFR.Planet>
<RWFR.Not_found>見つかりません</RWFR.Not_found>
<RWFR.Unsupported>非対応</RWFR.Unsupported>
<RWFR.ChooseFont_For>{0}フォントを選択</RWFR.ChooseFont_For>
<RWFR.Current>現在</RWFR.Current>
<RWFR.Filter>絞り込み</RWFR.Filter>
<RWFR.Previews>プレビュー</RWFR.Previews>
<RWFR.Preview_text>いろはにほへと ちりぬるを わかよたれそ 0123456789 $</RWFR.Preview_text>
</LanguageData>

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<loadFolders>
<v1.4>
<li>/</li>
<li>1.4</li>
</v1.4>
<v1.5>
<li>/</li>
<li>1.5</li>
</v1.5>
<v1.6>
<li>/</li>
<li>Current</li>
</v1.6>
</loadFolders>

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README.md Normal file
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# RimWorld font replacer
This mod allows you to replace the default RimWorld font of Arial (🤢) with any font installed on your system.
## Dependencies
- RimWorld 1.4+
- Harmony ([GitHub](https://github.com/pardeike/HarmonyRimWorld), [Steam Workshop](https://steamcommunity.com/workshop/filedetails/?id=2009463077))

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using HarmonyLib;
using System.Reflection;
using Verse;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
namespace raptureparty.RimWorldFontReplacer
{
[StaticConstructorOnStartup]
static class CustomGUIStyles
{
public static GUIStyle[] fontStyles;
public static GUIStyle[] textFieldStyles;
public static GUIStyle[] textAreaStyles;
public static GUIStyle[] textAreaReadOnlyStyles;
public static void UpdateFonts()
{
if (fontStyles != null)
{
fontStyles[0].font = FontLoader.FontTiny;
fontStyles[0].fontSize = FontLoader.FontTinySize;
fontStyles[1].font = FontLoader.FontSmall;
fontStyles[1].fontSize = FontLoader.FontSmallSize;
fontStyles[2].font = FontLoader.FontMedium;
fontStyles[2].fontSize = FontLoader.FontMediumSize;
}
if (textFieldStyles != null)
{
textFieldStyles[0].font = FontLoader.FontTiny;
textFieldStyles[0].fontSize = FontLoader.FontTinySize;
textFieldStyles[1].font = FontLoader.FontSmall;
textFieldStyles[1].fontSize = FontLoader.FontSmallSize;
textFieldStyles[2].font = FontLoader.FontMedium;
textFieldStyles[2].fontSize = FontLoader.FontMediumSize;
}
if (textAreaStyles != null)
{
textAreaStyles[0].font = FontLoader.FontTiny;
textAreaStyles[0].fontSize = FontLoader.FontTinySize;
textAreaStyles[1].font = FontLoader.FontSmall;
textAreaStyles[1].fontSize = FontLoader.FontSmallSize;
textAreaStyles[2].font = FontLoader.FontMedium;
textAreaStyles[2].fontSize = FontLoader.FontMediumSize;
}
if (textAreaReadOnlyStyles != null)
{
textAreaReadOnlyStyles[0].font = FontLoader.FontTiny;
textAreaReadOnlyStyles[0].fontSize = FontLoader.FontTinySize;
textAreaReadOnlyStyles[1].font = FontLoader.FontSmall;
textAreaReadOnlyStyles[1].fontSize = FontLoader.FontSmallSize;
textAreaReadOnlyStyles[2].font = FontLoader.FontMedium;
textAreaReadOnlyStyles[2].fontSize = FontLoader.FontMediumSize;
}
}
public static void Create()
{
try
{
fontStyles = new GUIStyle[3];
textFieldStyles = new GUIStyle[3];
textAreaStyles = new GUIStyle[3];
textAreaReadOnlyStyles = new GUIStyle[3];
fontStyles[0] = new GUIStyle(GUI.skin.label);
fontStyles[0].font = FontLoader.FontTiny;
fontStyles[0].fontSize = FontLoader.FontTinySize;
fontStyles[1] = new GUIStyle(GUI.skin.label);
fontStyles[1].font = FontLoader.FontSmall;
fontStyles[1].fontSize = FontLoader.FontSmallSize;
fontStyles[1].contentOffset = new Vector2(0f, -1f);
fontStyles[2] = new GUIStyle(GUI.skin.label);
fontStyles[2].font = FontLoader.FontMedium;
fontStyles[2].fontSize = FontLoader.FontMediumSize;
for (int i = 0; i < textFieldStyles.Length; i++)
{
textFieldStyles[i] = new GUIStyle(GUI.skin.textField);
textFieldStyles[i].alignment = TextAnchor.MiddleLeft;
}
textFieldStyles[0].font = FontLoader.FontTiny;
textFieldStyles[0].fontSize = FontLoader.FontTinySize;
textFieldStyles[1].font = FontLoader.FontSmall;
textFieldStyles[1].fontSize = FontLoader.FontSmallSize;
textFieldStyles[2].font = FontLoader.FontMedium;
textFieldStyles[2].fontSize = FontLoader.FontMediumSize;
for (int j = 0; j < textAreaStyles.Length; j++)
{
textAreaStyles[j] = new GUIStyle(textFieldStyles[j])
{
fontSize = textFieldStyles[j].fontSize,
alignment = TextAnchor.UpperLeft,
wordWrap = true
};
}
for (int k = 0; k < textAreaReadOnlyStyles.Length; k++)
{
textAreaReadOnlyStyles[k] = new GUIStyle(textAreaStyles[k]);
textAreaReadOnlyStyles[k].fontSize = textAreaStyles[k].fontSize;
GUIStyle obj = textAreaReadOnlyStyles[k];
obj.normal.background = null;
obj.active.background = null;
obj.onHover.background = null;
obj.hover.background = null;
obj.onFocused.background = null;
obj.focused.background = null;
}
}
catch (Exception ex)
{
Log.Message("Could not create GUI styles, " + ex.ToString());
}
}
}
}

110
Source/FontLoader.cs Normal file
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using System;
using System.Linq;
using TMPro;
using UnityEngine;
using Verse;
namespace raptureparty.RimWorldFontReplacer
{
[StaticConstructorOnStartup]
class FontLoader
{
public static string TargetTinyFontName;
public static string TargetSmallFontName;
public static string TargetMediumFontName;
public static string TargetPlanetFontName;
public static int FontTinySize = 11;
public static int FontSmallSize = 14;
public static int FontMediumSize = 18;
static private Font s_fontTiny;
static private string s_fontTinySearchedName;
static public bool FontTinyFound
{
get; private set;
}
static private Font s_fontSmall;
static private string s_fontSmallSearchedName;
static public bool FontSmallFound
{
get; private set;
}
static private Font s_fontMedium;
static private string s_fontMediumSearchedName;
static public bool FontMediumFound
{
get; private set;
}
static private Font s_fontPlanet;
static private string s_fontPlanetSearchedName;
static public bool FontPlanetFound
{
get; private set;
}
static public Font FontTiny
{
get
{
if (s_fontTinySearchedName != TargetTinyFontName)
{
s_fontTiny = Font.CreateDynamicFontFromOSFont(TargetTinyFontName, FontTinySize);
s_fontTinySearchedName = TargetTinyFontName;
FontTinyFound = Font.GetOSInstalledFontNames().Contains(TargetTinyFontName);
}
return FontTinyFound ? s_fontTiny : Text.fontStyles[0].font;
}
}
static public Font FontSmall
{
get
{
if (s_fontSmallSearchedName != TargetSmallFontName)
{
s_fontSmall = Font.CreateDynamicFontFromOSFont(TargetSmallFontName, FontSmallSize);
s_fontSmallSearchedName = TargetSmallFontName;
FontSmallFound = Font.GetOSInstalledFontNames().Contains(TargetSmallFontName);
}
return FontSmallFound ? s_fontSmall : Text.fontStyles[1].font;
}
}
static public Font FontMedium
{
get
{
if (s_fontMediumSearchedName != TargetMediumFontName)
{
s_fontMedium = Font.CreateDynamicFontFromOSFont(TargetMediumFontName, FontMediumSize);
s_fontMediumSearchedName = TargetMediumFontName;
FontMediumFound = Font.GetOSInstalledFontNames().Contains(TargetMediumFontName); ;
}
return FontMediumFound ? s_fontMedium : Text.fontStyles[2].font;
}
}
static public Font FontPlanet
{
get
{
if (s_fontPlanetSearchedName != TargetPlanetFontName)
{
s_fontPlanet = Font.CreateDynamicFontFromOSFont(TargetPlanetFontName, Text.fontStyles[2].font.fontSize); // TODO: find correct size
s_fontPlanetSearchedName = TargetPlanetFontName;
FontPlanetFound = Font.GetOSInstalledFontNames().Contains(TargetPlanetFontName); ;
}
return FontPlanetFound ? s_fontPlanet : Text.fontStyles[2].font; // TODO: find correct size
}
}
}
}

160
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using HarmonyLib;
using System.Reflection;
using Verse;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld.Planet;
using TMPro;
namespace raptureparty.RimWorldFontReplacer
{
[HarmonyPatch]
static class Text_CurFontStyle_Patch
{
[HarmonyPatch(typeof(Text), nameof(Text.CurFontStyle), MethodType.Getter)]
public static bool Prefix(ref GUIStyle __result)
{
if (CustomGUIStyles.fontStyles == null)
{
CustomGUIStyles.Create();
}
GUIStyle guistyle;
switch (Text.Font)
{
case GameFont.Tiny:
guistyle = CustomGUIStyles.fontStyles[0];
break;
case GameFont.Small:
guistyle = CustomGUIStyles.fontStyles[1];
break;
default:
case GameFont.Medium:
guistyle = CustomGUIStyles.fontStyles[2];
break;
}
guistyle.alignment = Text.Anchor;
guistyle.wordWrap = Text.WordWrap;
__result = guistyle;
return false;
}
}
[HarmonyPatch]
static class Text_CurTextFieldStyle_Patch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(Text), nameof(Text.CurTextFieldStyle), MethodType.Getter)]
static bool Prefix(ref GUIStyle __result)
{
if (CustomGUIStyles.fontStyles == null)
{
CustomGUIStyles.Create();
}
GUIStyle guistyle;
switch (Text.Font)
{
case GameFont.Tiny:
guistyle = CustomGUIStyles.textFieldStyles[0];
break;
case GameFont.Small:
guistyle = CustomGUIStyles.textFieldStyles[1];
break;
default:
case GameFont.Medium:
guistyle = CustomGUIStyles.textFieldStyles[2];
break;
}
__result = guistyle;
return false;
}
}
[HarmonyPatch]
static class Text_CurTextAreaStyle_Patch
{
[HarmonyPatch(typeof(Text), nameof(Text.CurTextAreaStyle), MethodType.Getter)]
static bool Prefix(ref GUIStyle __result)
{
if (CustomGUIStyles.fontStyles == null)
{
CustomGUIStyles.Create();
}
GUIStyle guistyle;
switch (Text.Font)
{
case GameFont.Tiny:
guistyle = CustomGUIStyles.textAreaStyles[0];
break;
case GameFont.Small:
guistyle = CustomGUIStyles.textAreaStyles[1];
break;
default:
case GameFont.Medium:
guistyle = CustomGUIStyles.textAreaStyles[2];
break;
}
__result = guistyle;
return false;
}
}
[HarmonyPatch]
static class Text_CurTextAreaReadOnlyStyle_Patch
{
[HarmonyPatch(typeof(Text), nameof(Text.CurTextAreaReadOnlyStyle), MethodType.Getter)]
static bool Prefix(ref GUIStyle __result)
{
if (CustomGUIStyles.fontStyles == null)
{
CustomGUIStyles.Create();
}
GUIStyle guistyle;
switch (Text.Font)
{
case GameFont.Tiny:
guistyle = CustomGUIStyles.textAreaReadOnlyStyles[0];
break;
case GameFont.Small:
guistyle = CustomGUIStyles.textAreaReadOnlyStyles[1];
break;
default:
case GameFont.Medium:
guistyle = CustomGUIStyles.textAreaReadOnlyStyles[2];
break;
}
__result = guistyle;
return false;
}
}
[HarmonyPatch]
static class WorldFeatureTextMesh_TextMeshLegacy_Patch
{
[HarmonyPatch(typeof(WorldFeatureTextMesh_Legacy), nameof(WorldFeatureTextMesh_Legacy.Init))]
public static void Postfix(ref TextMesh ___textMesh)
{
Log.Message("Patching TextMesh init");
___textMesh.font = FontLoader.FontMedium;
}
}
[HarmonyPatch]
static class WorldFeatureTextMesh_TextMeshPro_Patch
{
[HarmonyPatch(typeof(WorldFeatureTextMesh_TextMeshPro), nameof(WorldFeatureTextMesh_TextMeshPro.Init))]
public static void Postfix(ref TextMeshPro ___textMesh)
{
Log.Message("Patching TextMeshPro init");
TMP_FontAsset asset = TMP_FontAsset.CreateFontAsset(FontLoader.FontPlanet);
___textMesh.font = asset;
___textMesh.UpdateFontAsset();
}
}
}

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Source/Main.cs Normal file
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using HarmonyLib;
using System.Reflection;
using Verse;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
namespace raptureparty.RimWorldFontReplacer
{
[StaticConstructorOnStartup]
class RimWorldFontReplacer : Mod
{
public RimWorldFontReplacer(ModContentPack content) : base(content)
{
base.GetSettings<Settings>();
var inst = new Harmony("rimworld.raptureparty.RimWorldFontReplacer");
inst.PatchAll();
}
public void Save() => LoadedModManager.GetMod<RimWorldFontReplacer>().GetSettings<Settings>().Write();
public override string SettingsCategory() => "RimWorld Font Replacer";
public override void DoSettingsWindowContents(Rect inRect) => Settings.Build(inRect);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<EnableDefaultCompileItems>False</EnableDefaultCompileItems>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<OutputPath>../Assemblies/Current</OutputPath>
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
</PropertyGroup>
<!--
RimWorld DLL references.
To override:
dotnet build -p:RimWorldManaged=/path/to/Managed -p:HarmonyAssemblies=/path/to/0Harmony
-->
<PropertyGroup>
<RimWorldManaged Condition="'$(RimWorldManaged)' == ''">/Applications/RimWorld.app/Contents/Resources/Data/Managed</RimWorldManaged>
<HarmonyAssemblies Condition="'$(HarmonyAssemblies)' == ''">/Applications/RimWorld.app/Mods/HarmonyMod/Current/Assemblies</HarmonyAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(HarmonyAssemblies)/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(RimWorldManaged)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro">
<HintPath>$(RimWorldManaged)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(RimWorldManaged)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AccessibilityModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AndroidJNIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ARModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(RimWorldManaged)\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ClothModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ClusterInputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ClusterRendererModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(RimWorldManaged)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>$(RimWorldManaged)\UnityEngine.DirectorModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>$(RimWorldManaged)\UnityEngine.DSPGraphModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>$(RimWorldManaged)\UnityEngine.GameCenterModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>$(RimWorldManaged)\UnityEngine.GridModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>$(RimWorldManaged)\UnityEngine.HotReloadModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(RimWorldManaged)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(RimWorldManaged)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(RimWorldManaged)\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(RimWorldManaged)\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>$(RimWorldManaged)\UnityEngine.LocalizationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.PerformanceReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(RimWorldManaged)\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ProfilerModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(RimWorldManaged)\UnityEngine.ScreenCaptureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(RimWorldManaged)\UnityEngine.TerrainModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>$(RimWorldManaged)\UnityEngine.TilemapModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>$(RimWorldManaged)\UnityEngine.TLSModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(RimWorldManaged)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UmbraModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityConnectModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>$(RimWorldManaged)\UnityEngine.VehiclesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>$(RimWorldManaged)\UnityEngine.VFXModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(RimWorldManaged)\UnityEngine.VideoModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(RimWorldManaged)\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>$(RimWorldManaged)\UnityEngine.WindModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(RimWorldManaged)\UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CustomGUIStyles.cs" />
<Compile Include="FontLoader.cs" />
<Compile Include="FontPatches.cs" />
<Compile Include="Main.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<Target Name="CopyToVersionDirs" AfterTargets="Build">
<ItemGroup>
<BuiltAssemblies Include="$(OutputPath)\*" />
</ItemGroup>
<MakeDir Directories="$(OutputPath)\..\1.4;$(OutputPath)\..\1.5" />
<Copy SourceFiles="@(BuiltAssemblies)" DestinationFolder="$(OutputPath)\..\1.4" />
<Copy SourceFiles="@(BuiltAssemblies)" DestinationFolder="$(OutputPath)\..\1.5" />
</Target>
</Project>

257
Source/Settings.cs Normal file
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using UnityEngine;
using Verse;
using System;
using HarmonyLib;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine.UI;
using System.IO;
namespace raptureparty.RimWorldFontReplacer
{
public class FontListDialog : Window
{
protected Vector2 scrollPosition = Vector2.zero;
protected string[] _fonts = new string[0];
protected float bottomAreaHeight;
protected string _filterText = "";
private string _prevFilterText = null;
public uint FontIndex = 0;
public FontListDialog()
{
doCloseButton = true;
doCloseX = true;
forcePause = true;
absorbInputAroundWindow = true;
closeOnAccept = false;
}
public override void PreOpen()
{
base.PreOpen();
_fonts = Font.GetOSInstalledFontNames();
}
public override void PostClose()
{
base.PostClose();
}
private string CurrentFontName
{
get
{
switch (FontIndex)
{
case 0: return FontLoader.TargetTinyFontName;
case 1: return FontLoader.TargetSmallFontName;
case 2: return FontLoader.TargetMediumFontName;
case 3: return FontLoader.TargetPlanetFontName;
default: return "";
}
}
}
private string FontTypeLabel
{
get
{
switch (FontIndex)
{
case 0: return "RWFR.Tiny".Translate();
case 1: return "RWFR.Small".Translate();
case 2: return "RWFR.Medium".Translate();
case 3: return "RWFR.Planet".Translate();
default: return "";
}
}
}
public override void DoWindowContents(Rect inRect)
{
float y = inRect.y;
// Title
Verse.Text.Font = GameFont.Medium;
Widgets.Label(new Rect(inRect.x, y, inRect.width, 32f), "RWFR.ChooseFont_For".Translate(FontTypeLabel));
Verse.Text.Font = GameFont.Small;
y += 36f;
// Current selection
string current = CurrentFontName;
if (!string.IsNullOrEmpty(current))
{
GUI.color = new Color(0.7f, 0.7f, 0.7f);
Widgets.Label(new Rect(inRect.x, y, inRect.width, 24f), "RWFR.Current".Translate() + ": " + current);
GUI.color = Color.white;
y += 26f;
}
// Filter box
Widgets.Label(new Rect(inRect.x, y + 2f, 60f, 28f), "RWFR.Filter".Translate());
string newFilter = Widgets.TextField(new Rect(inRect.x + 64f, y, inRect.width - 64f, 28f), _filterText);
if (newFilter != _prevFilterText)
{
scrollPosition = Vector2.zero;
_prevFilterText = newFilter;
}
_filterText = newFilter;
y += 34f;
// Build filtered list
string[] filtered = string.IsNullOrEmpty(_filterText)
? _fonts
: System.Array.FindAll(_fonts, f => f.IndexOf(_filterText, StringComparison.OrdinalIgnoreCase) >= 0);
float listHeight = filtered.Length * 36f;
Rect outRect = new Rect(inRect.x, y, inRect.width, inRect.height - (y - inRect.y) - bottomAreaHeight - 50f);
Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, listHeight);
Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect, true);
for (int i = 0; i < filtered.Length; i++)
{
bool isSelected = filtered[i] == current;
if (isSelected)
GUI.color = new Color(0.8f, 1f, 0.8f);
if (Widgets.ButtonText(new Rect(0f, i * 36f, viewRect.width, 26f), filtered[i]))
{
switch (FontIndex)
{
case 0: FontLoader.TargetTinyFontName = filtered[i]; break;
case 1: FontLoader.TargetSmallFontName = filtered[i]; break;
case 2: FontLoader.TargetMediumFontName = filtered[i]; break;
case 3: FontLoader.TargetPlanetFontName = filtered[i]; break;
}
Close();
}
if (isSelected)
GUI.color = Color.white;
}
Widgets.EndScrollView();
}
}
class Settings : ModSettings
{
public static Vector2 scrollPosition = Vector2.zero;
private static string s_fontTinySizeBuffer = FontLoader.FontTinySize.ToString();
private static string s_fontSmallSizeBuffer = FontLoader.FontSmallSize.ToString();
private static string s_fontMediumSizeBuffer = FontLoader.FontMediumSize.ToString();
public static void Build(Rect inRect)
{
inRect.yMin += 15f;
inRect.yMax -= 15f;
var defaultColumnWidth = inRect.width - 50;
Listing_Standard list = new Listing_Standard() { ColumnWidth = defaultColumnWidth };
var outRect = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
var scrollRect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 200);
Widgets.BeginScrollView(outRect, ref scrollPosition, scrollRect, true);
list.Begin(scrollRect);
list.Label("RWFR.Fonts".Translate());
list.GapLine();
list.Label("RWFR.Tiny".Translate());
list.Indent();
FontLoader.TargetTinyFontName = list.TextEntryLabeled("RWFR.Font_family".Translate(), FontLoader.TargetTinyFontName, 1);
list.TextFieldNumericLabeled<int>("RWFR.Font_size".Translate(), ref FontLoader.FontTinySize, ref s_fontTinySizeBuffer, 1);
if (list.ButtonTextLabeled("", "RWFR.ChooseFont".Translate()))
{
var selector = new FontListDialog { FontIndex = 0 };
Find.WindowStack.Add(selector);
}
list.Label(FontLoader.FontTinyFound ? "" : (string)"RWFR.Not_found".Translate());
list.Outdent();
list.Label("RWFR.Small".Translate());
list.Indent();
FontLoader.TargetSmallFontName = list.TextEntryLabeled("RWFR.Font_family".Translate(), FontLoader.TargetSmallFontName, 1);
list.TextFieldNumericLabeled<int>("RWFR.Font_size".Translate(), ref FontLoader.FontSmallSize, ref s_fontSmallSizeBuffer, 1);
if (list.ButtonTextLabeled("", "RWFR.ChooseFont".Translate()))
{
var selector = new FontListDialog { FontIndex = 1 };
Find.WindowStack.Add(selector);
}
list.Label(FontLoader.FontSmallFound ? "" : (string)"RWFR.Not_found".Translate());
list.Outdent();
list.Label("RWFR.Medium".Translate());
list.Indent();
FontLoader.TargetMediumFontName = list.TextEntryLabeled("RWFR.Font_family".Translate(), FontLoader.TargetMediumFontName, 1);
list.TextFieldNumericLabeled<int>("RWFR.Font_size".Translate(), ref FontLoader.FontMediumSize, ref s_fontMediumSizeBuffer, 1);
if (list.ButtonTextLabeled("", "RWFR.ChooseFont".Translate()))
{
var selector = new FontListDialog { FontIndex = 2 };
Find.WindowStack.Add(selector);
}
list.Label(FontLoader.FontMediumFound ? "" : (string)"RWFR.Not_found".Translate());
list.Outdent();
list.Gap(12f);
list.Label("RWFR.Previews".Translate());
list.GapLine();
string previewText = "RWFR.Preview_text".Translate();
list.Label("RWFR.Tiny".Translate(), 28f);
list.Indent();
if (CustomGUIStyles.fontStyles != null)
{
float h = Mathf.Max(FontLoader.FontTinySize, 12) + 10f;
GUI.Label(list.GetRect(h), previewText, CustomGUIStyles.fontStyles[0]);
}
list.Outdent();
list.Label("RWFR.Small".Translate(), 28f);
list.Indent();
if (CustomGUIStyles.fontStyles != null)
{
float h = Mathf.Max(FontLoader.FontSmallSize, 12) + 10f;
GUI.Label(list.GetRect(h), previewText, CustomGUIStyles.fontStyles[1]);
}
list.Outdent();
list.Label("RWFR.Medium".Translate(), 28f);
list.Indent();
if (CustomGUIStyles.fontStyles != null)
{
float h = Mathf.Max(FontLoader.FontMediumSize, 12) + 10f;
GUI.Label(list.GetRect(h), previewText, CustomGUIStyles.fontStyles[2]);
}
list.Outdent();
list.End();
Widgets.EndScrollView();
CustomGUIStyles.UpdateFonts();
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref FontLoader.FontTinySize, "fontSizeTiny", 11);
Scribe_Values.Look(ref FontLoader.FontSmallSize, "fontSizeSmall", 14);
Scribe_Values.Look(ref FontLoader.FontMediumSize, "fontSizeMedium", 18);
Scribe_Values.Look(ref FontLoader.TargetTinyFontName, "fontNameTiny", "Helvetica");
Scribe_Values.Look(ref FontLoader.TargetSmallFontName, "fontNameSmall", "Helvetica");
Scribe_Values.Look(ref FontLoader.TargetMediumFontName, "fontNameMedium", "Helvetica");
Scribe_Values.Look(ref FontLoader.TargetPlanetFontName, "fontNamePlanet", "Helvetica");
}
}
}

17
omnisharp.json Normal file
View File

@@ -0,0 +1,17 @@
{
"fileOptions": {
"systemExcludeSearchPatterns": [
"**/node_modules/**/*",
"**/bin/**/*",
"**/obj/**/*"
],
"excludeSearchPatterns": []
},
"msbuild": {
"enabled": true
},
"FormattingOptions": {
"EnableEditorConfigSupport": true,
"OrganizeImports": true
}
}

View File

@@ -0,0 +1,39 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Source", "Source", "{B8EFCA5F-814F-285C-A8CB-F00F14650265}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimWorldFontReplacer", "Source\RimWorldFontReplacer.csproj", "{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|x64.ActiveCfg = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|x64.Build.0 = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|x86.ActiveCfg = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Debug|x86.Build.0 = Debug|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|Any CPU.Build.0 = Release|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|x64.ActiveCfg = Release|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|x64.Build.0 = Release|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|x86.ActiveCfg = Release|Any CPU
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{FEDB45A9-FE14-4856-BEC0-0FF75B120BE6} = {B8EFCA5F-814F-285C-A8CB-F00F14650265}
EndGlobalSection
EndGlobal