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2026-04-02 17:52:02 -04:00
commit cc510967bc
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<EnableDefaultCompileItems>False</EnableDefaultCompileItems>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<OutputPath>../Assemblies/Current</OutputPath>
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
</PropertyGroup>
<!--
RimWorld DLL references.
To override:
dotnet build -p:RimWorldManaged=/path/to/Managed -p:HarmonyAssemblies=/path/to/0Harmony
-->
<PropertyGroup>
<RimWorldManaged Condition="'$(RimWorldManaged)' == ''">/Applications/RimWorld.app/Contents/Resources/Data/Managed</RimWorldManaged>
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<Private>False</Private>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
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<Private>False</Private>
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<Reference Include="UnityEngine.AccessibilityModule">
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<Private>False</Private>
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<Reference Include="UnityEngine.AIModule">
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<Reference Include="UnityEngine.AndroidJNIModule">
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</Reference>
<Reference Include="UnityEngine.AnimationModule">
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</Reference>
<Reference Include="UnityEngine.ARModule">
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<Private>False</Private>
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<Reference Include="UnityEngine.AssetBundleModule">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.CrashReportingModule.dll</HintPath>
<Private>False</Private>
</Reference>
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</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
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<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(RimWorldManaged)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
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<Private>False</Private>
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<HintPath>$(RimWorldManaged)\UnityEngine.SharedInternalsModule.dll</HintPath>
<Private>False</Private>
</Reference>
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<HintPath>$(RimWorldManaged)\UnityEngine.SpriteMaskModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SpriteShapeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(RimWorldManaged)\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>$(RimWorldManaged)\UnityEngine.SubstanceModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
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</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
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</Reference>
<Reference Include="UnityEngine.UI">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
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</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>$(RimWorldManaged)\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<Private>False</Private>
</Reference>
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<Reference Include="UnityEngine.UnityTestProtocolModule">
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</Reference>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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</Reference>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
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<Reference Include="UnityEngine.VehiclesModule">
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<Reference Include="UnityEngine.VFXModule">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
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<Private>False</Private>
</Reference>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
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<Private>False</Private>
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</ItemGroup>
<ItemGroup>
<Compile Include="CustomGUIStyles.cs" />
<Compile Include="FontLoader.cs" />
<Compile Include="FontPatches.cs" />
<Compile Include="Main.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<Target Name="CopyToVersionDirs" AfterTargets="Build">
<ItemGroup>
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</ItemGroup>
<MakeDir Directories="$(OutputPath)\..\1.4;$(OutputPath)\..\1.5" />
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</Target>
</Project>